Unfortunately, most of us software developers are pretty bad at estimation. Is it because we're incompetent? Of course not. It's because coding is creative work, and creative work is unpredictable. Writing software is not like working on an assembly line in a factory. Workers on an assembly line put together a product based on meticulous specifications and instructions. When it comes to software, that's the compiler's job. A team of programmers on a software project is analogous to the team of engineers that designed the product being put together on the assembly line. We might use a familiar set of tools and idioms, and carry over techniques and design elements from project to project (just like an engineering team does) but make no mistake: every project is different, and we are inventing/designing/specifying a new product each time.
Luckily, despite the unpredictable nature of the work, there are a few techniques we can use to make our estimates more accurate and more useful, and to prevent scheduling disasters.
Today, I'm going to talk about a very common cause of poor estimates: the difference between ideal days and real days.
Problem: Ideal Days vs. Real Days
Early in my programming career, I often found myself surprised, annoyed, or defensive when I estimated some task or feature as “two to three days of work” and someone showed up at my desk asking about it two days later. Eventually I realized the reason for my reaction. When I said “two to three days of work”, that's not what I actually mean. What I actually meant was “this task will take 16 to 24 hours of my uninterrupted time, based on my understanding of the task right now.” The difference between those two phrases caused me, and my managers, many more headaches than were necessary.
There are a lot of differences between the days we're thinking about when we give estimates, and the days that sneak by us so quickly in the run of a work week. When we're thinking about how long a task will take, we consider the details involved in executing that task, but not all the day-to-day distractions that eat up our time but have nothing (or little) to do with that task:
- Meetings.
- Customer support calls.
- Checking email, answering phone calls, and chatting with folks who drop by your desk.
- Helping the new guy set up his development environment.
- Participating in whiteboard design sessions, design reviews, or code reviews.
- Troubleshooting that strange intermittent network or VM issue.
- Helping a junior developer track down an elusive bug.
- Answering questions or pairing with a developer who needs your expertise about that part of the system you know better than anyone else.
- Did I mention checking email?
Solution: Empirical Estimation
Hofstaedter's Law implies that we are bad at estimation, even when we keep in mind that we are bad at estimation, because we are bad at estimating how bad we are at estimation! Fortunately, there's a trick for getting around this sticky problem: basing our estimates on historical data (a.k.a. empirical estimation).
The first step in the process is gathering that data. When assigned a task, record your initial estimate. Then, keep track of the elapsed time you spend on the task, including all the time sinks mentioned above. After a few weeks, you'll have a pretty good data set. Compare your initial estimates with the elapsed times for various tasks. You will probably be surprised by the difference between the two. Ratios of 1:2 and 1:3 are not uncommon.
You'll be tempted to dismiss the results because they make it look like you're a lot less productive than you really are. After all, those elapsed times include time spent on that “emergency” bug fix, the two-hour architecture meeting, and the morning you had to take an hour off to go to the dentist.
Whatever you do, don't give into this temptation to discount the data. All the factors that caused your estimate to differ from the elapsed time for those tasks are likely to crop up again in future tasks. The value in this exercise is forcing yourself to face the facts. All those things contribute to the difference between estimated delivery dates and real delivery dates. In the future, keep this ratio of on-task time to elapsed time in mind, and estimate accordingly.
If you're nervous that these new estimates will make your manager think you're just padding your estimate so you can slack off, explain your thought process. Let him know the task will take 6 hours of intensive work, but empirical measurement shows you that 6 hours of on-task work usually comes with 6 more hours of meetings, assisting other team members, and the like. It may help to record a sample of the types of time sinks you encounter while recording your historical data.
Stay tuned for Part II later this week.

